MAINPAGE
Welcome to Forge: the Loom Sequel!
We at Quill O’ the Wisp are proud to share the launch of the Forge fan-game website, forum, and tech demo.
For those who aren’t familiar with the project, please visit the Story section. There you will find a synopsis of Forge’s mother-game, Loom, along with a brief explanation of what our fan-made sequel seeks to accomplish.
Keep an eye on our News section, where we will be giving monthly updates on the game’s progress. The Forum is also an excellent resource for those curious about Forge, and we’ll happily answer any posted questions. If you want to learn about our team and motivations, visit the Team and FAQ sections.
For those desiring something less wordy and more visual, visit the Gallery section to see example art. In the Downloads section, you’ll find our Tech Demo, released as a proof-of-concept for the game.
We welcome any contributions that you may wish to lend the team, be that a Donation or an offer to volunteer your skills. As a fan-produced project, the success of the endeavor will rely on both our efforts and those donated by others like you.
Stay tuned for more information, and please visit us often!
posted by abisso on March 14, 2013, 10:51:12 AM
February 2013 update
Hello everyone!
Time for yet another update. February has been a short and slow month. Bug-fixing, sfx-engineering and website migration. Oh, did I mention that we'll soon be hosted at a (hopefully) better host? I think this is great news, and I would have loved to announce this update after the migration had taken place, but it's almost mid-March already so I couldn't wait anymore.
Moving a website is not that simple and we're still working on it, but it should be a matter of days.
I'm also considering an internationalization of the website and other small changes which, I believe, will improve the users' experience.
On the bug-fixing front, there are a couple of nasty bugs that are stealing a lot of my time, but I'm confident they will be fixed. Most of the other fixes have been done already and will be tested in the next phase.
On the sfx-engineering front, sadly I have to announce that for the third time a sfx-engineer has offered to help and changed its mind shortly after. I'm puzzled and a bit angry for this kind of behaviour (which is common, and not just for the sfx field).
Is it so difficult to understand that if you offer to help you have to be sure you will at least give a little contribution before receding?
Every time this happens I have to write emails and wrap up recruitment requests. Then I have to wait for replies. And all this time is stolen from other areas of the development, and, to put it bluntly, wasted.
So please, as I clearly wrote in the Guidelines for Contributors, think twice before you offer your help. If you're not 100% sure about this, don't do it: you will only slow down progress, otherwise.
I plan to begin the 2nd testing stage before the end of March, anyway, so in case you're interested in beta-testing, SIGN UP HERE before it's too late.
I apologize for the tone of this update, but I'm a bit stressed by lack of free time and frustrated by the fact I had to abandon some interesting activities and dedicate more time to profitable ones. In this situation, wasting time is something I can't afford.
Don't worry though, I have no intention of abandoning Forge. Even if it's not profitable, it's way more than just an "interesting activity" for me. It's more like a part of me.
Thanks to all of you for your patience and support.
Time for yet another update. February has been a short and slow month. Bug-fixing, sfx-engineering and website migration. Oh, did I mention that we'll soon be hosted at a (hopefully) better host? I think this is great news, and I would have loved to announce this update after the migration had taken place, but it's almost mid-March already so I couldn't wait anymore.
Moving a website is not that simple and we're still working on it, but it should be a matter of days.
I'm also considering an internationalization of the website and other small changes which, I believe, will improve the users' experience.
On the bug-fixing front, there are a couple of nasty bugs that are stealing a lot of my time, but I'm confident they will be fixed. Most of the other fixes have been done already and will be tested in the next phase.
On the sfx-engineering front, sadly I have to announce that for the third time a sfx-engineer has offered to help and changed its mind shortly after. I'm puzzled and a bit angry for this kind of behaviour (which is common, and not just for the sfx field).
Is it so difficult to understand that if you offer to help you have to be sure you will at least give a little contribution before receding?
Every time this happens I have to write emails and wrap up recruitment requests. Then I have to wait for replies. And all this time is stolen from other areas of the development, and, to put it bluntly, wasted.
So please, as I clearly wrote in the Guidelines for Contributors, think twice before you offer your help. If you're not 100% sure about this, don't do it: you will only slow down progress, otherwise.
I plan to begin the 2nd testing stage before the end of March, anyway, so in case you're interested in beta-testing, SIGN UP HERE before it's too late.
I apologize for the tone of this update, but I'm a bit stressed by lack of free time and frustrated by the fact I had to abandon some interesting activities and dedicate more time to profitable ones. In this situation, wasting time is something I can't afford.
Don't worry though, I have no intention of abandoning Forge. Even if it's not profitable, it's way more than just an "interesting activity" for me. It's more like a part of me.
Thanks to all of you for your patience and support.